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As we only got two pictures and two vids it is hard to give it a name.

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leiste wrote:
As we only got two pictures and two vids it is hard to give it a name.
Mhhh you're right...
Maybe if someone sees the next video ( i made much improvements) it's possible to give it a name...however, this map looks just like a normal cit map from ME...
A question to the community:
What do you like most?
The indoor levels, The outdoor levels or a healthy mix of both?
because currently the whole track is outdoor...( exept 2mē at the beginning :p)
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I would say a healthy mix of both

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Names;
edge-hiking,
roofcops,
COPINATOR! ![]()
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V2.1 is just finished. Recorded it right away :p. Click here for the video http://www.youtube.com/watch?v=eLoIIOsuhKk
http://www.youtube.com/watch?v=eLoIIOsuhKk
http://www.youtube.com/watch?v=eLoIIOsuhKk
tell me what you think
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seen the newer vid and bloody hell it looks really good ![]()

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Thanks for uploading the newer version when I asked for it! I've played through it, and I keep getting a steady fps that's better than in the official levels, good work! Haven't found any bad looking things, although at the end, after the block with lots of turbines in cages thingie (past 0:50 in your video(playing further)), the fences look a bit misplaced...

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Based on the vids my only complaint is that right now obstacles seem to be clustered, and buildings really feel tiny. I think you should go bigger with the building with more space to run between obstacles.

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taplonaplo wrote:
Based on the vids my only complaint is that right now obstacles seem to be clustered, and buildings really feel tiny. I think you should go bigger with the building with more space to run between obstacles.
Yeah i thought of that before...i always plan on making a big building, but end with the idea a small building is better. But you're right, i need to make larger buildings...
Or maybe i could try making a DLC map...is it free to download the files?
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Berthenk wrote:
Thanks for uploading the newer version when I asked for it! I've played through it, and I keep getting a steady fps that's better than in the official levels, good work! Haven't found any bad looking things, although at the end, after the block with lots of turbines in cages thingie (past 0:50 in your video(playing further)), the fences look a bit misplaced...
yup, that's why i didn't recorded that :p but that's the part i'm working on atm, but i need some help with balance walks and ziplines, maybe i could ask blizzard ( he has a tutorial on making maps)
Theloner wrote:
seen the newer vid and bloody hell it looks really good
Well thank you, i gives me the energy to continue working on this map ![]()
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You should check out this tutorial: http://www.touchofrain.com/mirrors_edge … ial_1.html
It explains barbed-wire hurtzones, but also swinging poles and, what you're looking for, ziplines. I guess the balance walks are called TdLedgeWalkVolume, or TdBalanceWalkVolume, but I haven't tested them yet... will do right now!

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hobigobi23 wrote:
Well thank you, i gives me the energy to continue working on this map
np
im happy to give feedback ![]()

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Just in case you don't know, you can press F5 on one of the building sides to make the windows bigger. They seemed a bit small, you see. And that only applies if your buildings are additive materials, not static meshes. And it's a really nice map, by the way.
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ProRunner wrote:
Just in case you don't know, you can press F5 on one of the building sides to make the windows bigger. They seemed a bit small, you see. And that only applies if your buildings are additive materials, not static meshes. And it's a really nice map, by the way.
Thanks you, but i already knew this ![]()
Since this is an old map i haven't used it here, but realy, thanks for helping me ![]()
And on a sidenote: i don't think i'm going to finish this map. I'm working on a bigger, beter project a.t.m., so sorry for that, if someone (but i guess not) was hoping on a final release ![]()
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