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#1 2009-12-03 19:55:00

distastee
Apollo 13, the Successful Failure
Registered: 2009-12-01
Posts: 13

[Custom Map] Vistacular

Download it here: http://www.filefront.com/15053855/distasteeDLC.zip

So here it is! This was made in basically a 24 hour period (from first geometry creation to finalizing the audio+testing). Thus is the amazing world of generative techniques big_smile

The level is really meant to be a sculpture of sorts - so there's no "speed running" or "checkpoints" Basically it's one giant puzzle. You can get to nearly everywhere in the map if you're creative enough (from the spawn you can reach the very very top). For those that make it - I left a little something for you to enjoy big_smile

I think what I liked most about testing it was that, unlike designed maps, there's no clear way to get from one area to the next. You have to be creative, choose your lines, and try not to fall to your death!
http://img694.imageshack.us/img694/2641/15229132.jpg
http://img697.imageshack.us/img697/3559/85644637.jpg
http://img99.imageshack.us/img99/2710/61589874.jpg

P.S. - if you end up trying this out in the editor, I built in god mode. Using this there's a sweet spot that I couldn't believe you could get to. Fall off the ledge straight in front of the spawn onto one of the blue pads way way way below. From the lower of the two floating pads, you can wall run and jump up to the ledge. It may take a few tries but it's possible. That should free up your mind on what places are possible to reach in the map!

Last edited by distastee (2009-12-04 01:32:11)

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#2 2009-12-04 00:02:13

ScorpyX
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From: Moscow
Registered: 2009-09-22
Posts: 66

Re: [Custom Map] Vistacular

i run all this crazy level to end [top of world]
http://img509.imageshack.us/img509/7104/donex.jpg
weeeeeee! %D


ps. nice concept

Last edited by ScorpyX (2009-12-04 00:12:16)


Tomorrow it will be.
Better!

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#3 2009-12-04 00:12:44

ScorpyX
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From: Moscow
Registered: 2009-09-22
Posts: 66

Re: [Custom Map] Vistacular

http://img255.imageshack.us/img255/2478/startc.jpg


Tomorrow it will be.
Better!

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#4 2009-12-04 01:22:58

distastee
Apollo 13, the Successful Failure
Registered: 2009-12-01
Posts: 13

Re: [Custom Map] Vistacular

Oh balls. You seem to be missing the materials. I promise they exist (and make it look much much more beautiful). Sadly don't have the time to figure it out at the moment. I think if you have taplonaplo's TNMap.upk installed they should work though.

Thanks for taking the time to post screenshots though! Hope you enjoyed it =P

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#5 2009-12-04 03:17:50

taplonaplo
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Registered: 2009-01-28
Posts: 397

Re: [Custom Map] Vistacular

The last jump was a bit tricky but nice little miniature on top:)
Awesome map, especially considering it only took 24hrs.


http://i39.photobucket.com/albums/e163/taplonaplo/sig2.jpg

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#6 2009-12-04 09:15:22

Blueberry_pie
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From: Netherlands
Registered: 2009-02-07
Posts: 43

Re: [Custom Map] Vistacular

It took me a while to reach the top but I did it. Great map! I had fun trying to figure out where to go. Is it possible to reach the red blocks in the middle? I couldn't really find a good location to jump from.

I also had the missing textures problem but downloading taplonaplo's TNMap.upk fixed it as you said.

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#7 2009-12-04 11:03:20

taplonaplo
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Registered: 2009-01-28
Posts: 397

Re: [Custom Map] Vistacular

I could reach one of the red blocks... but the jump would have killed me if it wasn't for god mode smile

Shame that the map imported as a static mesh not as BSP primitive... the textures would look way better on them sad


http://i39.photobucket.com/albums/e163/taplonaplo/sig2.jpg

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#8 2009-12-04 18:16:33

Armada
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Registered: 2009-12-02
Posts: 52

Re: [Custom Map] Vistacular

It's a fun map with an amazing concept. The result really feels like climbing gamemode, and I love climbing. Hope to see more!

Last edited by Armada (2009-12-04 18:17:43)

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#9 2009-12-05 14:44:06

distastee
Apollo 13, the Successful Failure
Registered: 2009-12-01
Posts: 13

Re: [Custom Map] Vistacular

Glad y'all liked it. It seemed to go over well when I took it into the lab yesterday. A bunch of people gravitated to it and wanted to try it out.

Now I have a more general question. Would you like this type of map (more puzzle based?) or a flow based map (like what you see in Mirrors Edge 1) in the future.....say for Mirrors Edge 2?

I heard there's currently a debate going on about which path to take in ME2 - and since y'all have a pretty vested interest in this I wanted to know your opinions on it.

@taplonaplo yeah I wish the textures looked better. It's really an issue of bad (or really no) UV mapping. I could probably generate UVs for them and get something half decent. I'll check that out in the future. Sadly, doing generative BSP might be an impossibility. I'd have to look into how deep I can get into the scripting/how fast the scripting is. MEL is decent in speed (though by no means amazing) and itll take 15 seconds to generate a level this size (400 primitives).

The game engine though can handle at least 2000 primitives generated this way (as one solid static mesh) - and that's something I hope to take advantage of in the future. If I were to do it with BSP that would make it slower.

However, being able to script in UnrealEd to instance a static mesh of a cube across the scene would make the level MUCH faster. I'll look into it. It also might let me instance a set of lights along with each instance of geometry (say....6 spotlights per face....the color of the material?). This would (drumroll please!) let you imitate BEAST lighting fairly simply. We shall see!

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#10 2009-12-05 15:17:23

Armada
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Registered: 2009-12-02
Posts: 52

Re: [Custom Map] Vistacular

About the direction, Mirror's Edge is a mix between the two, it is a flow-based game broken up by puzzle-based segments. That works great, because if the game was constantly flow-based It would be over too fast and would become repetitive. Also, I like puzzles just as much as I like flow in Mirror's Edge so that kind of mix works perfectly for me.

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#11 2009-12-05 16:59:54

Blizzard
Notorious
Registered: 2009-01-28
Posts: 500
Website

Re: [Custom Map] Vistacular

I haven't downloaded it yet, so forgive my ignorant question, but have you (or will you) update your download zip to include taplonaplo's textures?  And are there install instructions?  I want to make sure before I link people to this as free DLC, and then find they need additional stuff.  tongue

Side note, distastee, have you seen the map ("block party" maybe?) someone made here that has randomly generated blocks each time you start?  I think they did some sort of random generation each time you loaded it, but I never looked into how it worked.

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#12 2009-12-05 18:58:33

Blueberry_pie
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From: Netherlands
Registered: 2009-02-07
Posts: 43

Re: [Custom Map] Vistacular

Blizzard wrote:

Side note, distastee, have you seen the map ("block party" maybe?) someone made here that has randomly generated blocks each time you start?  I think they did some sort of random generation each time you loaded it, but I never looked into how it worked.

Block Party was a different map. You're talking about my (unnamed) map. See these posts. I used Kismet to randomize the vertical position of each of the blocks. It's completely dynamic but not quite as advanced as whatever distastee used to generate his lovely map smile

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#13 2009-12-05 19:05:47

Blizzard
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Registered: 2009-01-28
Posts: 500
Website

Re: [Custom Map] Vistacular

Thanks, Blueberry_pie!  That was what I meant.

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#14 2009-12-06 07:39:38

taplonaplo
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Registered: 2009-01-28
Posts: 397

Re: [Custom Map] Vistacular

I'm mostly for flow.
@distastee:
I tried to use the auto convex collision feature to make the builder take the collisions shape, which it kinda did, but it has limitations of how many splits it may have, so yeah static mesh is the way...


http://i39.photobucket.com/albums/e163/taplonaplo/sig2.jpg

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#15 2010-01-27 04:01:53

leiste
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Registered: 2010-01-22
Posts: 392

Re: [Custom Map] Vistacular

The map is quite challenging. I needed some time until I was able to find my way through. However I enjoyed it a lot. Great job. However the last jump is quite challenging.


http://img706.imageshack.us/img706/8398/mesignaturesmall.jpg

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