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Preview video:
http://www.youtube.com/watch?v=IqLRjwgIhc8
A little Time Trail map in the alpha-version. Its my first map and I think its good for the first!
I dont have to say anything more. Well, I hope you enjoy the map!
Download: http://www.speedshare.org/download.php?id=A805498C13
Oh, please tell me your thoughts about it! ![]()
Thanks!

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i suggest to use the ...documents/ea games/tdgame/published/cookedpc/maps/... instead of backuping original files.

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I agree with taplonaplo, though I hadn't looked at the instructions yet.
If you put the map in that location it will override the original map.
As for the map itself, it looks very colorful and cool in the video! It reminds me a lot of one or two of the DLC maps. Where did you get the green-blue background for everything? I'm hoping it isn't a DLC background, because then I may not be able to use it since the DLC doesn't work with the Steam version...
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it's the night background from Lighting/L_Skydomes the sp06 sky ![]()

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I'm working now on a big building, were you climb out and inside.
Its in the same Time Trail, and I added a few alternativ routes.
http://img32.imageshack.us/img32/1629/m … 111400.png
Last edited by RedShadow (2009-08-11 09:51:14)

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awsome!

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I just wanted to say again that you're doing great work on a pure time trial map (or maps), RedShadow. If I were to make any suggestions, they would be:
1. Try to make it so there are at least a couple of different routes in some places, so that you might have to pull off a slightly tricky move to take a shortcut, or do something that's not as obvious. You may already be doing this, I haven't played your map yet, only watched the video. ![]()
2. It looks pretty good as it is, but you might consider looking for a couple of different textures. You can use different colors on the landing canvas cover if you want, and I'm sure some of us can help you search for decent textures for walls and floor surfaces. To be honest, though, I used that green-and-white concrete block texture myself a lot...it IS really easy to use. ![]()
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Blizzard wrote:
1. Try to make it so there are at least a couple of different routes in some places, so that you might have to pull off a slightly tricky move to take a shortcut, or do something that's not as obvious. You may already be doing this, I haven't played your map yet, only watched the video.
2. It looks pretty good as it is, but you might consider looking for a couple of different textures. You can use different colors on the landing canvas cover if you want, and I'm sure some of us can help you search for decent textures for walls and floor surfaces. To be honest, though, I used that green-and-white concrete block texture myself a lot...it IS really easy to use.
To 1: Im working on shortcuts, at least I added 4 new shortcuts, they aren't very hard to do..its not as easy as I thought to make good alternativ routes.. Well, I try to make hard shortcuts, that you not see in the first runtrough.
Funny, that Im already finished with the next big building. But I dont know if it would be good, to make another alpha (or beta) version out for download yet, so it seems to, that I want to make as fast as I can a bad level or something... ![]()
To 2: I love this textures were you can see the invidual bricks.
I can change the colour of these textures, so I can coulour the objects different. But at first I wantedt to colour all the same (springboards red, walls orange etc.)
And I must learn how I can make shadows, so the map looks better!
I didnt thought about the covermats. A good idea!
But thanks for your feedback. It helps a lot! ![]()

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I usually build all routes at the same time, not adding in shortcuts and alternative routes later. Helps balancing them out.
About shadows:
For good looking shadows you will need at least a directional lght and a skylight
The skylight should have a low brightness ( probably lower than 1) depending on how bright you want the shadowed areas to be. Also this light's color can affect the color of the shadow, as setting the shadow color of the directional lgiht doesn't seem to have too much effect. You also need a directional lgiht and rotate it so it points from the origin of light (think of it as the sun) and it'll cast shadows in the same direction too.
PS: Blizzard is there still no known way to bake the map? even the normal unreal baker would be fine, mapsizes and loading times would really benefit from it (and i'm also curious how it affects the look
)...

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taplonaplo wrote:
PS: Blizzard is there still no known way to bake the map? even the normal unreal baker would be fine, mapsizes and loading times would really benefit from it (and i'm also curious how it affects the look
)...
I assume you mean "cook" the map so everything goes into one file or whatever? I'm pretty sure the answer is no, since it tries to spawn another instance of MirrorsEdge.exe (which doesn't work on Steam, and I'm not sure what it does on the retail version). You could try some crazy command-line commands, but I wouldn't bet on it being possible.
At any rate, we only have to distribute one file right now anyway unless we have custom packages. And small custom maps load pretty fast in the game for me.
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Preview Video:
http://www.youtube.com/watch?v=-6LWTCRUHzk

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nice!

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I rebuilt the whole map again, because the map was really, really "wild" and messy.
I "fixed" all the swingpoles and changed the way up to the building a bit. Now I must work on the looking and other stuff.
I could make another preview video, but I dont know if it would have any good?!
But maybe I will make a few screenshots, if you want to...
Last edited by RedShadow (2009-08-26 10:23:52)

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The only problem is that it's ugly. Sorry, don't take it for you
The path and the challenge are great, but really, it's horrible to look. The brown blocks are breaking everything...
Try to make something more artistic, good looking. Sometimes in the game you stop and look around because it's beautiful. I want to do that in a custom map too.
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Huh? I havnt got brown blocks?! Or have I?!
Well, unfortunately your right. It looks really terrible! ![]()
But I havnt got any idea to make it look more interesting or beautiful...I'm not very good at making a map looking good!

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I don't think he was trying to be mean...if you watch the youtube video, several of the vertical walls look brown. The red colors look okay, but the brown walls aren't a very nice color. Making them white, black, or blue could be better. Or, you might even change the background color from the light green to something else. If anyone else is good with color, please give suggestions! ![]()
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If I have time in a day or so, I will try to look at it. There should be a relatively way to change the color of a material, and you might enjoy learning how.
If you can't find a material that's already in the package manger that has a color you like, you can look on my website in the links section...there should be a link to the Unreal Engine 3 site for doing Material Instance stuff. That should allow you to make and modify materials with whatever colors you want, though it does take a tiny bit more work. ![]()
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I released the map, because I didnt worked anymore with it and maybe someon wants to play it.
http://www.youtube.com/watch?v=oeFyRgC6IAk
Downloadlink in the description. Please comment and rate! ![]()

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Interesting. I like the map.
Last edited by *I-See-The-Flow* (2009-10-26 18:12:56)
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